Resident Evil Requiem – The First RE Game to Make Me Jump

The latest issue Capcom‘ resident Evil Franchise Turning around in the trailer premiere of the summer game. Although the series will be 30 next year, the RE development team has managed to breathe new life into every one of its long history. Despite Biohazards I personally have never found that the game that defines the survival horror type is scary compared to my contemporaries. During my game days, I experienced the extended effects of gameplay. Even though the outside of the four walls was a warm sunny day, I still felt fear when I started the speech Resident Evil 9.
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The closed talk begins with an introduction by brand manager Trevor Mitch and sends pre-recorded messages from game director Koshi Nakanishi. Mitch shares how RE9 promises to be the first step in bold development Franchise When it returns to the root of survival horror, it is “injected into high levels of energy”. Director Nakanishi promotes elements of “additive fear” which makes it impossible to turn around due to inherent curiosity figuring out how the story will unfold. The preview was captured on the PS5 Pro and followed Grace Ashcroft, who was described as cowardly.

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The audience hangs upside down from the trailer scene of Grace, turns it upside down from Gurney, and sees the event through the eyes of trembling and fear. Unlike some of the tenacious and aggressive clues of the past, Grace relies more on the brain to deal with her plight than the Warrior. She analyzed the situation as she used her skills as an FBI investigator and quickly released herself by cutting strips of broken glass. It is not clear why her blood was sneaked into the bottle, but there is no time to think about it. Once she began browsing the sanitary, marble room (Line Like of Light), she entered the dark corridor.

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In addition to atmospheric horror, the tension in the crowd was further escalated by using shadows and flickering lights to exacerbate the tension. The preview ensures that you can always prepare for the ultimate jump scare by dragging along Grace’s fragile journey through the corridor to ensure the audience maintains their advantage. After leaping back and forth to indicate the puzzle and skipping to collect the necessary parts, she discovered a weird body while exploring. Suddenly, a giant monster, with raised teeth and large teeth, took a bite from the rotten corpse. She slowly escaped the creature and sat in the first room she started. I could feel the chicken skin cushion my arm, but a menu popped up before Grace met the monster again. Suddenly, we have the option to choose between a casual first-person and third-person perspective, which is added to the Village of Existential Hazards as a paid update.

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Although RE games always contain horror elements, action and adventure are usually still front row and center, making the game easier to access by the average player. I see RE as an approachable horror title, just like I can recommend it to a friend who is easily scared. However, this all changed as the gameplay was extended, as my heart rate would rise from a high 78 rest rate to 108. It felt like a timeless real-time for about five minutes on the corridor. The preview itself lasted only about twenty minutes, and more than half of it was spent on slow, fragile movements. RE9 is sure to be a serious horror enthusiast and a long-term exciting new game Franchise fan.
