anime

Why Isn’t Streaming Platform Marketing More Competitive? – Answerman


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Anne asked:

“I have always loved learning from marketing activities in the past, e.g. Pepsi Do whatever you want with Coca-Cola and “Genesis”. But then I wondered: Why aren’t there much competitive marketing in the animation industry inside and outside Japan? In the age of Western anime streaming wars, you will never see crunchyroll Make the ad in Hu Lu Or Prime Video. Is it too crass when laughing at competitors in marketing campaigns? ”

so! Let me be straightforward. You basically asked me when crunchyroll Make your own Kendrick Lamar style track Netflixin this case it’s Drake (sorry Netflix)? This is a good question. I don’t know why we didn’t see the style of console wars in the early 90s or Coke Wars in the early 80s. It is worth noting that both campaigns originate from US advertising agencies. Yes. It’s kind of like a dick thing to do. Maybe we’ve surpassed it these days.

There is no active competitive marketing in the animation industry, especially compared to the “Legendary” movement SegaThe unforgettable “The Role of Genesis” reveals some interesting insights about cultural differences, how modern entertainment industry structures, and an evolving marketing philosophy. From the 1970s and until the 1980s, the United States witnessed the golden age of corporate battles, known as the “Cola War” and embodies competitive marketing in the boldest way. I personally prefer Coca-Cola to PepsiI found it was too sweet and the bubbles felt different in my mouth. no. I won’t prove this with a blind taste test, which is wise, because that’s how it starts between these twin behemoths with highly carbonated sugary drinks.

PepsiThe famous “challenge” campaign directly attacked Coca-Cola’s market dominance, with its special deployment of blind mouth testing. Competition was intense, which led to the catastrophic reshaping and formula changes of Coca-Cola in 1985. Anyone remembersNew Coke”?

Pepsi Coca-Cola has been working in it for decades. In the 1920s and early 1930s Pepsi After two bankruptcies, it was sold to their main competitors, but Coca-Cola fell every time. Is competition real? Some people think this is the case, including the unfortunate but ambitious Coca-Cola employee in 2006. try Sell secrets of confidential companies to Pepsi $1.5 million. Pepsi It’s the good guy in this story. Instead of buying information, they reported illegal attempts by Coca-Cola and the FBI.

In the 1990s, the game followed a similar script. Gaming’s first major acceleration into popular mainstream culture occurred in the late 1980s and early 1990s. It is defined by the competition between two giants in the industry. Sega and Nintendo. SegaThe aggressive “Genesis did any mission” campaign not only promoted its own console, but also directly mocked NintendoLimitations when positioning Sonic as a cool alternative to Mario. Later, host iteration increased the hype Microsoft feature Controversial “Life is short, play more” Xbox release campaign. The ad is memorable and can show a person’s entire life in seconds, causing a huge buzz, especially after being banned by the Independent Television Commission.

The constraints of the animation industry are largely derived from Japanese cultural values that take precedence over confrontation rather than confrontation. The console war was invented by the United States Sega American marketing team, especially marketing director Al Nilsen Who wants to emphasize Sega Genesis NintendoAging NES console. Japanese companies tend to disagree and/or dislike their competitors privately, or at least after office hours izakaya’s cautious sliding door behind.

Japan’s concept of “WA” (social harmony) makes direct attacks on competitors feel inappropriate and can damage one’s own reputation. This cultural foundation has influenced how animation companies conduct marketing since their inception, which is conducive to the growth of cooperative growth with zero-sum competition.

Japanese Business Culture also emphasizes long-term relationships and mutual respect within the industry. Unlike the Coke War, where Pepsi Coca-Cola operates in a completely independent ecosystem, animation companies often collaborate, studios work with multiple distributors, license transactions across companies, and industry activities bring competitors together as colleagues rather than enemies.

The operation of anime stream landscapes is different from those classic competitive markets. crunchyroll,,,,, Netflix,,,,, Hu Luand Amazon Prime Don’t create mutually exclusive ecosystems Pepsi To Coca-Cola. Instead, they usually get the same content from Japanese studios, making today’s competitors tomorrow’s business partners. Actively attacking competitor streaming services can jeopardize future licensing negotiations or industry relationships.

In addition, anime fans usually subscribe to multiple services rather than specifically choosing a platform. This multi-platform behavior means that attacking competitors can alienate shared audiences using both services. The fan community itself values collaboration, and in addition, anime lovers often want more content everywhere, viewing media growth as a benefit to all participants. If these competing streamers can do something about the price, it would be welcome and maybe some people will do it in the future Bundle Become one of the hot topics in media, entertainment and communication.

Modern marketing has largely gotten rid of attacking advertising in all industries. As we enter a new era of gaming, which is increasingly integrated with our daily lives and more connected than ever before, the best sports will require leveraging a variety of DOO-HICKYS to attract our attention. Expect AI to predict our desires and behaviors before we recognize those hungry or desire to capture the controller. Don’t be surprised if competing brands can reward you with loyalty points and discounts. Even with machine learning, advertising will always rely heavily on creativity to get our attention.

Today’s consumers, especially among social media-savvy people, can quickly compete with brands that are considered mean or unprofessional. Apple’s disastrous 2025 iPad Pro commercial, known as “Crush,” showed a hydraulic destruction that destroyed traditional Creatival tools like musical instruments, books, cameras and paint buckets before revealing the new iPad. Artists, musicians and creators expressed their anger on social platforms, interpreting advertisements as disdainful traditional creative tools and insulting those who use them.

The gaming industry itself goes beyond direct attacks. SonyLater campaigns like Michael to Michael celebrate gamers instead of attacking Xbox, and MicrosoftThe halo movement focuses on emotional storytelling rather than competitive thrusts. All the campaigns on display above are creative. They push boundaries. What they do is different, and eventually they make connections and elicit emotional reactions from the audience.

Animation marketing budgets are often smaller and more targeted than major consumer brands, allowing companies to focus on promoting their own content rather than attacking others. The industry is also based on different economic principles. Success is usually done by Extended Anime viewers are not stealing market share from competitors.

In addition, the international expansion of the animation industry requires a positive relationship between multiple markets. Active competitive marketing that may play a role in a culture can backfire, making global brands’ collaborative approach safer.

Instead of direct competition attacks, animation companies adopt subtle differentiation strategies. Brand likes crunchyroll,,,,, Hidive and adn For example, highlight a unique content library, exclusive version, or excellent user experience without explicitly naming competitors. This approach allows them to compete while maintaining industry relations and avoiding cultural friction.

Streaming wars do exist in anime, but they are manifested through exclusive licensing deals, original content production and feature improvements rather than public marketing struggles. Competition takes place behind the scenes through company negotiations and product development rather than advertising campaigns.

The lack of positive competitive marketing in anime reflects the perfect storm of cultural values, industry structure and evolutionary marketing wisdom. Animation Expo Opening next week in Los Angeles in 2025, for me, it provides a great example of the most aggressive anime marketing. Competition among the main players in the anime stream and the anime right payers like Bandai is fierce NAMCO,,,,, medium,,,,, That and toei About who can secure opportunities for major outdoor and indoor brands, just like who gets the best course for their ever-expanding promotional booths.

You may start to notice a trend in your home in North America where Europe will be online (“paid”) advertising and marketing campaigns across Europe in advertising and marketing campaigns for various anime brands as their Japanese owners take it in their own hands when it comes to local marketing and promotions. crunchyroll and Netflix Expert in promoting your own brands, but they are marketing and promotion partners for personal licenses. Japan’s producers and committees began to bring together resources to the U.S. self-help marketing efforts to ensure the success of their programs on the platform, e.g. crunchyroll and Netflix.

Although the early competitive movements of Coke Wars and the game became a marketing legend, they originated from different cultural backgrounds and industry dynamics. The collaborative approach of the animation industry seems less compelling, but it has exported from Japan’s niche to the global entertainment phenomenon, successfully developing the media into a global entertainment phenomenon worth billions.

Perhaps restraint in the animation industry is not a missed opportunity for an exciting marketing campaign, but a more mature approach to building a sustainable, attractive entertainment ecosystem. In an interconnected world where today’s competitors are tomorrow’s partners, harmony is indeed more profitable than war. Inshallah.


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