The Silent Hill f Staff on Moving the Horror to Japan

©Konami Digital Entertainment
In the entertainment hall of the Anime Expo, there are many stalls dedicated to games and merchandise, but the biggest one is Konami’s Silent Mountain Promotion meeting. Wrapped in black walls covered in black spider lilies, a huge group of fear-seeking people wrapped around its appearance, hoping to first look at the latest champions in the long-running franchise. The stall kept making fear, quiet breathing. Their wild sakuko’s full-size entertainment greets them before visitors enter, wearing white kimono and flanking the fanged fanged fang fang the.

I have a chance to meet in this stall Silent Mountain Game franchise producer Motormato, game writer Ryukishi07and series composers Akira Yamaoka. Together we discussed the screams of onlookers, Silent mountain fthe game is in the new environment of Ebisugaoka and try to avoid big story-breakers.
You’ve produced it Silent Hill: Ascension, Silent Hill: Short Messagethis Silent Hill 2 Remake, now Silent mountain f. What do you think is the key element of what makes horror games a Silent Mountain game?
Motoi Okamoto: In my opinion, psychological aspects are the most important. What is it Silent Mountain It is the journey the protagonist must go through, face his demons and find the answer.
Silent mountain f It took place in the Starfen era, in a mountainous town, its economy declined after industrialization, such as the increase in dams and coal mines. What does the setting of the Japanese period reveal? What are your interests to revisit this setting in your work?
Ryukishi07: Therefore, the reason why I participated in the show era is because I believe that the erotic dance era is intermediate. This is an older, older and today’s turning point. The past was once a more superstitious era. I believe that the Star Age is essentially the midpoint between that superstitious era and the present.
So let’s talk about the development topic Silent Mountain arrive Silent mountain f. Can you remember creating the original process Silent Mountain Theme, then how do you adapt it into this new game? What new instruments have been added to this version?
Akira Yamaoka: Even the original Silent Mountain Game, I’m actually merging the mindset of Japanese culture, Japanese and Japanese sensitivity, but arranged and adjusted in a way that resonates more with the Western fan base. The Japanese country that owns it will make it harder for Western audiences to digest it. but Silent mountain fDue to the Japanese environment, all I decided to do is take these adjustments and show the Japanese full experience, just like the way I envisioned from the beginning.
Honestly, I did add some Japanese instruments here and there, but for the most part I don’t use the instrument completely. I did not use a range of classical Japanese instruments. I do my best to present what I think is a distinct taste of Japanese music without having to rely too much on traditional classical Japanese instruments.
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So, in a sense, it’s more like primitive Silent Mountain Is the theme in this game?
Yamaoka: Yes. This is something that the Japanese find in some ways that is scary, terrifying, and even sad. I presented those authentic Japanese flavors. This may be familiar to the Japanese, but for Western gamers it may feel new, innovative and fresh. That’s the way I want to take Silent mountain f. Showing something to the Japanese might feel familiar, but for non-Japanese it might look like something brand new and completely refreshing.
Maybe a little alien?
Yamaoka: Yes, so of course it’s Japanese horror, but that’s what I want to show because it brings something interesting, novel and interesting. I hope everyone wants to find themselves in the game.
Silent Mountain In this iteration, Japan’s horror was emphasized, which took place in the 1960s during the Souwa era. Moving the game out of the quiet hilly environment, are there any internal concerns?
Okamoto: Starting with the Konami team inside, since Konami is largely Japanese, it is very familiar and nostalgic in a sense. In fact, we have high hopes for what we can achieve. We received some very positive feedback.
What are you looking for when you need to assemble a writing team, design and development team? And there is an example Ryukishi07 Kera’s past works make it very suitable Silent mountain f?
Okamoto: Personally, I’m a loyal fan Ryukishi07so much that I am very familiar with almost all of his past works. certainly, Higurashi Probably the most famous, but there are hotaru-bi no tomoru koro nithe characters in this work actually end up wandering in the fog. I think there are some aspects that are particularly suitable Silent Mountain .
Ryukishi07: hotaru-bi no tomoru koro ni Almost a love letter Silent Mountain so I’m glad I’m engaged in it.

©Konami Digital Entertainment
Okamoto: When it comes to monster designer Kera-san, once the plot comes in, I start looking for a bio designer Ryukishi07. From there, I decided to explore a new artist who could effectively portray his story. I started tumbling through social media to see if there were any comic artists and then came across Kera-San’s work.
By the way, I also got advice from Masahiro Ito in the process. Ito gave him two cents and said, “You know, if it were this person, I think she should be able to handle it.”
What can you tell us about Hinako? The trailer, which starts in March, begins with a narrative that says she is “dead” while another emotional moment focuses on a monster-like sakuko, someone talking about taking everything from someone else.
The nervous smile of the team
staff:We have to evaluate what we can say. We don’t want to sp-
No spoilers. No spoilers.
staff: We will try to answer this question. We are trying to see how much he can talk about without falling behind.
Ryukishi07: Um. laugh I’m trying to step on the thin line so that I don’t overflow too much. But if you check out the new footage that will be revealed soon, it’s likely today or tomorrow, and you might infer more information about Hinako, especially her relationship with Shu. So you might be OK. You can find the answer from there.
notes: Ryukishi07 Refers to Silent mountain f Open movies Silent mountain f Control board. It has since been “leaked” online (i.e., recorded continuously during the panel).

©Konami Digital Entertainment
Ryukishi07: If I had to come up with something, I personally like Hinako’s character archetype and how she would be able to face her own obstacles with strength. I did a lot of love and energy to create the character of Hinako. You may be familiar with this, but if I like a character, it obviously means it will put an incredible burden on them. So, this may not be positive. laugh.
Oh, no!
Visually, we see the beauty and horror represented in the growth of eBisugaoka and its use Higanbana (Red Spider Lily). Does this visual element originate from a script? Which area of the story do you think best represents “the beauty of horror?”
Okamoto: The entire basis of the concept of “beauty of horror” is not anyone. This comes from meetings between brainstorms Ryukishi07-san, Kera-san and myself. If I were to praise the concept, I might be leaning towards Kera-san.
Can you talk about the main visual elements of the story and how it evolved through working with Neobards? Also, I’m very curious. Director Al Yang happened to mention the movie midsummer Thanks to the visual effect of the big key with the crown, as possible inspiration?
Okamoto: You’ve grown up midsummer;The trailer has many elements. This is mainly due to Shirogumithe team that creates the trailer. Since they tend toward flower patterns, it ultimately influenced the game, so we decided to incorporate more of the flower patterns.
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How the story Silent mountain f Continue the legacy of past games?
Ryukishi07: Compared to other games, the game is a separate spin-off, so they are not directly related. But I also want to emphasize that I have not denied the legacy or legend of the past. They may not be directly related, but in my opinion, I believe that the Silent Mountains, Maine, American towns and the current plot all coexist in the same universe.
Thank you very much for your precious time. I’m looking forward to playing Silent mountain f When it comes out.
Silent Mountain Team: Thanks.
konami will release the Silent Hill F for the windows, PlayStation 5 and Xbox Series X | S September 25.
Ann’s report on the 2025 Animation Expo is sponsored by Yen Press and Ize Press!









