Onimusha: Way of the Sword Keeps True to its Predecessors

Capcom‘ Onimusha The series has been long and long PlayStation 2. Started in 2001 Onimusha Warlords. Basically resident Evil However, since the focus of the gameplay is on the fixed camera, there is a samurai. However, Onimusha Didn’t really take off CapcomThe iconic horror Franchise. Results, 2006 onimusha: The dawn of dreams is the last main line entry in the series. Onimusha: Warlord Continue to have a modern remake in 2018, sequel Onimusha 2: The Destiny of the Warriorreceived one earlier this year. Now, the next main line entry, onimusha: The way of sword 2026 is coming soon.
I have to see an enabled preview onimusha: The way of sword During the summer competition festival. I was amazed at how it looks, while retaining the charm and unique gameplay mechanics from previous works.
onimusha: The way of sword Follow a young man named Miyamoto Musashi (named after the famous Japanese strategist), whose similarities are based on the late actor ToshirōMifune. When Musashi fought in Ancort Japan, he was guided by the trusted oni gauntlet on his right arm. This is back to the older Onimusha In the game, players must absorb their souls after defeating their enemies.
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exist The way of swordMusashi does this by using his Oni Gauntlet to suck the dropped orb into his body. It’s a really neat way to combine this holistic mechanic Franchise. Like the previous games, there are several different colored spheres with the magic of blue restoring Musashi, red for Exp and yellow restore his HP. Furthermore, if the spheres are not absorbed in time, they will disappear.

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Another thing I noticed is that Moussasi can now move and absorb the sphere at the same time. When I play Onimusha 2 Earlier this year, I had to stay in place while doing this, which made me vulnerable to enemies because I didn’t want my hard-earned balls to disappear. This simple change The way of sword It’s huge, because now I can avoid taking a blow while getting a reward!
The gameplay also looks very modern. Gone are the fixed camera angles like older angles resident Evil game. Now, the camera is fully controlled, allowing you to ingest the breadth of modern graphics the best games can offer.
The game also seems to have some elements from the software Sekiro: Shadow dies twice. There are some plundering mechanisms that allow Mousasi to counterattack, knocking the enemy down with one blow and reflecting projectiles like arrows. It’s nice to see the extra depth of the battle when the older games are quite 1D and trash.

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At the end of the preview, Moussasi meets an opponent named Ganryu who also has a matching Oni Gauntlet. Musasi hesitated to use his power, while Ganrayu was intoxicated, and was corrupted in the process. He attacks Moussasi, here are some extra game elements that feel more unique Onimusha.
For example, after breaking the boss’s guard, the game freezes and asks Musashi to choose a body part to cause additional damage, similar fall outvat system. This allowed him to do some real movie attacks to cut off most of his boss’ HP. It is unclear how this will affect gameplay or purely cosmetics. At one point, Musasi broke Ganrayu’s arm, but it seemed that Ganrayu was still able to wield his weapon.
So far, onimusha: The way of sword It looks great, modern action games should be all. I’m so happy to see the full game of PC, PS5 and Xbox Series X|S in 2026 hitting it.