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No Sleep for Kaname Date – from AI: The Somnium Files Game Review – Game Review


If you haven’t played AI: Dream FilesI don’t recommend you answer new stories. Kaname date without sleep – from AI: Somnium Files. I don’t recommend you do anything else, just go to Eshop of the platform of your choice and buy the absolute masterpiece of the first game in the series. If you go bankrupt, wait a few weeks, and it undoubtedly costs less to your regular fast food burger.

Kaname date without sleep It happened in an unspecified but seemingly short time after the first game. The story is once again told from the perspective of Kaname Date, a detective who has conducted partial investigations by entering and exploring people’s dreams with the help of his own-feeling AI partner, AIBA, who usually takes the form of a left eye. However, this time he was also selected to remotely assist Iris Sagan in her escape room where she was kidnapped and forced into trouble. Meanwhile, his daughter Mizuki found a strange, coffin-like pod with the words “Psync Me” in an abandoned warehouse and posted it.

Like many other modern adventure games, structures include story segments, mixing with more game elements, including escape rooms and “psyncs”, dates and AIBA input and exploring other people’s dreams by selecting and examining objects, talking to other characters, and moving from location to location. If for any reason you choose to make it into the first game in the series, the escape room is probably the best part of the experience. Their puzzles are satisfactory and the environment is fun and fun. Like virtual escape games with chatty protagonists, these characters tend to provide more information than they need to solve puzzles, rather than letting me think for myself. Other times, they remained frustratingly silent as I struggled to figure out a solution. Just kidding, especially the back and forth between dates and AIBA, either way – I love fans of previous games, but I can see it annoyed with dirty jokes about unteached people, especially dates frequently.

A warning: In the second escape room, there is a Japanese-based puzzle. I was able to solve it without a doubt because I speak Japanese myself, but for those who don’t have the necessary vocabulary, it’s impossible. Some chance conversations don’t make sense either, as it is based on puns, such as all characters that name their favorite cheese (chiizu) View the map (chizu), but this puzzle is the only instance of ruining the game.

But Psyncs and character writing…this is a long-term fan for us. Although the game offers new characters in the form of Hina, a Psync technician who loves Escape Rooms, and Akemi is the Vtuber-style reptile host of Iris Escape Rooms, a large number of stories are dedicated to the characters who handle the first match event. Almost a direct sequel, not Nirv Initiativethe second game. The emotions are still fresh, and the affected characters are still coping with the grief of the new Cyclops killing. I can’t imagine new players getting a lot in these scenes.

As Kaname date without sleep It’s part of the series, and it’s important to discuss it based on its predecessors – after all, these games have cult audiences (I’m part of it) and have some expectations. So, anyone who is still reading can check it out here.

Series creators kōtarō is a coin Only the tangents participate in the development of the game; instead, it is Kazuya Yamada. I say this because you shouldn’t expect a Uchikoshi game because there isn’t even a logo of his style. Most notably, there is only one linear storyline. Although the menu provides a “flow chart”, it’s more like a chapter selection that allows you to go back and try out the reward content again. The only thing like the story branch is the numerous joke endings, which are very interesting to be praised.

I also found the psyncs disappointing. Visual metaphors are not strange, fantastic images of previous games, but simply explained. They played more to reveal the backstory and explore feelings rather than deepening the gameplay and enhancing the mysteries, with the focus on attracting the characters’ specific memories. On the other hand, they play Nirv-style intiativeThe psyncs, which is more challenging than the puzzle, is trapped in my brain.

Nevertheless, it is done primarily by its role. When changing the writer, the characters get flat, and there is always a risk in the satirical version, but that doesn’t happen. The richest development is in new roles including… good Hina. She is a stereotypical engineer role: too smart, her own kindness, some obsession, lack of emotional intelligence, but still happy. The emotional scenes of the established characters will of course be even more difficult. Drama is also important because of dates, AIBA and support lineup Bicker, even if they get along with each other.

This also helps the whole sound playback also returns; I played the English version because that’s what I’m used to. Iris is a little flat and hoarse here, but she’s not just avatar of playing escape games, so she won’t drag things down. Greg Chun and Erika Harlacher Worth mentioning the date and AIBA’s easy chemistry, Chun offers enough charm and cute dates that I won’t bother even if I want to push him up the stairs, and Harlacher maintains the delicate balance that makes AIBA, making Aiba feel like a human, but not very human.

However, even if the gameplay is fun and the character writing is strong, I feel like something is missing when the credits are rolling. For me, Uchikoshi game, and expand AI: Dream Files The series, as everything merges together, always arouses a sense of awe at the end. Themes, branch storylines, character arcs, game systems, and emotional sincerity are all united in ways I never thought. Kaname date without sleepOn the other hand, it gave me the same sense of accomplishment at the end of any game, but I didn’t have a stronger emotional response than “that’s fun”. It looks pale compared to the “Invincible Rainbow Arrow” still Bringing tears to my tears.

spike-chunsoft Provided for me Nintendo Toggle the comment code for this comment; when I was on previous versions PlayStationthe system changes only introduced a few ics for me. This is not a particularly intensive game, the character model and environment still look great. On several ics, cutscenes strive to fully load, but there is no active lag in the gameplay. By far the most annoying thing is the lack of antioxidant on the switch, which causes jagged edges to appear around the character model. Again, it’s not a game, it’s annoying. I was even more annoyed by the stickiness of Iris’s bunny suit.

The game also has several additional features that can be “buyed” by improving in the story and achieving certain goals in the game, such as completing Psyncs with the remaining minute. Of course, there is a usual production art album; unusually, I want to interact with it, too. The best are comedy alternatives to certain scenes in the game, which are usually fun. Yamada does have a good grasp of the characters and sense of humor. He is just the same master storyteller as the creators of the series.

Best AI: Dream Files Collect their expectations Kaname date without sleep – from AI: Somnium Files. The storyline without branches and the coveted twist at the end that connects everything with little fancy dream logic and images, making the first game one of the greatest adventure games of all time. What remains is a engaging visual novel with some interesting puzzles and character writing that gets along with entertaining jokes and slightly schmaltzy sensuality. This is a good game, but without the special sauce of uchikoshi, it doesn’t have the predecessors.



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