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My Hero Academia: All’s Justice Environment is the Real Star of the Game – Tokyo Game Show 2025


In the 2025 Tokyo Game Show, I am able to use My Hero Academic: All justice. It follows My Hero AcademicIn the last season, players were led to the final battle of the series. But, like many games adapted from the anime series, there are some of the next story content that doesn’t necessarily have to do with the main story. New Demo All justice With a similar pattern to its Team Tasks mode, you can face challenges in the AI ​​Training Simulator as part of your UA course. It’s an interesting idea, an open world where players can complete the challenge. While the game gently pushes you to these challenges on the map, exploring the world map is more fun than performing a mission.

This comes from the map is the entertainment of the city you will see My Hero Academic. So we see things like store signs, billboards, and even “help” signs, as well as unplayable characters about Mission World Map, which is a real atmosphere of life.

But my awe of this mission map is interaction with the characters – and a major billboard. First of all, there is a billboard that includes the highest hero My Hero Academic. However, this billboard is not static – Zula, which is the fax of the electronic billboard. So it loops through several professional heroes My Hero Academic. It’s a small touch, but adds My Hero Academic All justice.


https://www.youtube.com/watch?v=dcd6g9s8ii0

The non-playable character dialog box works in a similar way. While not important to a broader mission, the role of talking about daily life is My Hero Academic: All justice. In this regard, it’s almost like a life simulator game and provides a point of view for players My Hero Academic The hero talks to the locals on the beat.

To some extent, professional heroes and level 1 students points on the world map and interact with them to add a separate layer to the story presented in team mission mode. However, players can not only talk on a loop, but also have one of three interactions with heroes or classmates. Options are a sub-task (completely a standalone task) that will challenge the character to fight or just talk to them. Each option will award bonuses for scores or major task gains, although what you receive depends on your choice. This is a great way to improve team task mode interactivity and provide a certain level of replayability.

Of course, the point My Hero Academic: All justice It’s a battle. The game has some new combat mechanics, such as the new “Asclimb” system and 3 3 tag battles – but it’s hard to parse the differences because I lack familiarity with arena fighters or it’s set to automatic combat settings, so it’s hard to parse the differences My Hero Academic: All justice And similar games Dragon Pearl: Inspire zero! Rather, I find myself spam buttons instead of trying to interact with things like combos or blocking.

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This is just my brief superficial experience and should not stop people from trying the game. The automatic attack setup is part of a modular system that allows players of all skill levels to enjoy stories, teamwork tasks and enemy modes of players and computers. My Hero Academic All’s Justice also allows players to switch between automatic attack mode and manual attack mode, allowing the game to go deeper than the depth one will master in a short demo.

What I’ve seen My Hero Academic: All justice It’s fascinating. The team mission mode I demonstrated had a well-crafted world map that felt like life. With many of these interactions, you may get lost in exploring it. Mobility in Mission World Map is great – making each character’s quirks bypass the map faster and faster. But when it comes to fighting, it feels a bit bland. Again, I can’t learn about its complexity in a short demo, but there’s plenty of time out there to want to see what the combat system has to offer. I’m also curious how the main story mode will fit into the upcoming last season My Hero Academic– How to create a team My Hero Academic: All justice Introduce this story.



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