The Name of the Game is Death – This Week in Anime

Steve and Lucas look at the death game genre and hope to emerge victorious.
Disclaimer: The views and opinions expressed by the participants in this chatlog are not the views of Anime News Network.
Spoiler Warning for discussion of the series ahead.
Crunchyroll streams Necronomico, Future Diary, Danganronpa anime, Big Order, God.app, and Platinum End.
Netflix streams BET and Kakegurui.
Welcome back from Hawai’i, Lucas! While I’m sure you managed to grin and bear it, it’s too bad you couldn’t join in on our live show at Anime Lockdown—not just because it was fun, but because it was neat to juggle a three-person column for once. Luckily, though, I think I have something that can make up for it. I just so happened to find the perfect subject matter expert for today’s topic, and she can’t wait to dig into it alongside us. Ah, here she is now.
© Aniplex, TooKyo Games
Steve, let me tell you, Hawai’i was an absolute delight! It was full of great food, daily beach trips, and so many interesting characters!

© Spike Chunsoft Co., Ltd.
(Disclaimer: Hawai’i is nothing like Danganronpa and deserves\ its independence)
While on this tropical getaway, I had plenty of time to read, including some titles for ANN’s upcoming Manga Preview Guide! One of these releases was GANTZ:G and, while I’ll save my perspective on that work for the preview guide, reading it made me realize that I don’t think I’ve ever talked publicly about the death game genre!

© 2015 by Hiroya Oku, Tomohito Ohsaki, Keita Iizuka.
So what do you say, Steve? Care to channel your inner Darumi and indulge me in this trashy micro-genre???
Absolutely! Death games. Killing games. Battles Royale. Whatever you want to call them, they’ve captured the animanga imagination for at least a quarter century at this point. Plenty of examples. Plenty of formats. Plenty of grist for the mill. But I do believe they have a genuinely fascinating edge buried underneath those piles of gore and schlock.
Crystalizing the idea of young people competing in violent games for their own benefit, the work was deeply controversial for its time and still hits pretty hard today! Not every element of it holds up, but it’s still a deeply socially insightful and overtly anti-fascist text.
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© 2000 Battle Royale Production Committee © 2003 Toei Company, Ltd. |
© 2000 Battle Royale Production Committee © 2003 Toei Company, Ltd. |
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© 2000 Battle Royale Production Committee © 2003 Toei Company, Ltd. |
© 2000 Battle Royale Production Committee © 2003 Toei Company, Ltd. |
Good thing those conditions have no parallels to the modern day, am I right???

© 1996 by Kazuki Takahashi/SHUEISHA Inc.
Though the political aspects of the genre aren’t what drew me to it initially. My love of death games kicked off before I was old enough to pick up on these themes, and instead, I was drawn to the moodier atmospheres and the drama of games that I could just barely wrap my head around, having impossibly high stakes.
That’s right. I, like a lot of people around my age, gained my affinity for death games thanks to Yu-Gi-Oh!.

© 1987 Taft Entertainment Pictures / Keith Barish Productions

© 2025 Paramount Pictures
What set Battle Royale apart—and what made it so controversial—was that it had kids plotting and murdering the heck out of each other. And that, I believe, is the cultural lightning rod that connects it to its descendants.

© 2008 Suzanne Collins
And, credit where it’s due, Suzanne Collins does make the anti-authoritarian politics inherent to the genre pretty overt in The Hunger Games; even if I found it a little too steeped in “Blue Collar vs Metropolitan” aesthetics and theming to enjoy it as much as my peers.

© Sakae ESUNO 2006
Reading the Future Diary manga was the first time I consciously interacted with the killing game genre. For better or worse.

© Sakae ESUNO・KADOKAWA SHOTEN CO

© Spike Chunsoft Co., Ltd.
While a little too silly for me, I am constantly shocked by this video game death game’s staying power! I was walking around the other day and saw a thirteen-year-old wearing a Danganronpa shirt, and was flabbergasted that someone younger than the game itself would be into the franchise.
I’d also be hard-pressed to give a simple explanation for Danganronpa‘s lasting appeal. This is a game I originally experienced as a Something Awful thread, yet even contorted to fit inside of a forum, Danganronpa transfixed me. I think, maybe, Danganronpa managed to take Future Diary‘s excesses and recontextualize them as pop art. Its style is weirder and more confidently executed. Its game design is bizarre and constantly in flux. Its characters are tropey while still human. And the story has twists that never leave you.
Danganronpa is also a franchise where I think every sequel does something unique and of merit. That doesn’t mean they’re all unilaterally successful, but they each cook in their own way.
Though my death game flavor of choice is a lot closer to Kōtarō Uchikoshi‘s 999: Nine Hours, Nine Persons, Nine Doors. Far more serious in tone than Danganronpa and with over-the-top characters that don’t quite slip into parodies of themselves, I can’t recommend this game and Uchikoshi’s larger body of work enough!
On the other hand, Danganronpa‘s creator Kazutaka Kodaka can’t seem to get enough of battle royale. Even Akudama Drive, an anime he co-created, has tons of death game trappings, including explosive collars.

© ぴえろ・TooKyoGames/アクダマドライブ製作委員会
I also want to say I respect the moxie of the Danganronpa 3 anime project. Weaving two plotlines together that aired simultaneously as separate arcs/seasons was a wild move that no subsequent show has bothered to replicate, death game or otherwise.

© Spike Chunsoft Co., Ltd./希望ヶ峰学園第3映像部
And while I can’t personally speak to the quality of the Danganronpa 3 anime, I’ll give props to any work that keeps Junko Enoshima a top-tier cosplay character! That is not an easy fit to pull off, and I’m impressed every time I see someone rock it at an anime convention!

© Spike Chunsoft Co., Ltd./希望ヶ峰学園第3映像部
Each one of those games had multiple characters I wish I could have spent more time with.

© Hiroya Oku, Dark Horse
While Hiroya Oku‘s manga has aged extremely problematically and is sophomorically horny in a way that feels skeezier by the year, I can’t help but love it. It’s clear from even just the opening chapter that Oku had a TERRIBLE time in high school, intimately understands how that experience can make certain kinds of young men terrible, and then spends the hundreds of chapters that follow pulling characters out of incel and extremist pipelines in between some of the most brutal death games in the genre.
I can’t even recommend Gantz to most of my friends, but I love it to bits, mostly because it’s largely about characters who suck finding ways to become better people.

© 2016 Sakae Esuno / Kadokawa / Big Order Production Committee
I…am not familiar with Big Order! Does he get her pregnant??? I feel like the writers wouldn’t make this character say that unless they were teeing up an impregnation later on.

© 2016 Sakae Esuno / Kadokawa / Big Order Production Committee
That is just one of Big Order‘s multitudes.
I see.
I think Big Order is about to be the only thing I’m able to think about until I watch it, and we’ve got to find a way to bully Lynzee until letting us talk about this 2015 anime in a future column!!!
To reiterate my earlier point, this is what’s good about killing games. They can be vehicles for incisive political commentary, and they can be pulpy nonsense. Heck, they can be both at the same time!

© 2016 ASARI ENDOU/TAKARAJIMASHA/Magical Girl Raising Project partners

© Netflix
I don’t know a single living human being who actually watched BET recreationally, but it’s still neat that it got made!

© 2021 Netflix Worldwide Entertainment, LLC.
Although I think we can draw a meaningful distinction between series akin to Kaiji, i.e., desperate people (usually in debt) being thrown into deadly competitions, and those more like Danganronpa that feature a largely juvenile cast doing the mutual slaying. They’re similar, of course, but they have unique textures at play.
Oh Squid Game. I’ll forever love the series for popularizing the death game genre, and forever lament that most casual audiences didn’t explore much beyond this middle-of-the-road entry point.
And you raise a good point! I described death game fiction as a “micro-genre” at the top of this chat, but it’s probably more accurate to say that it’s a style of fiction with several distinct disciplines. Some works lean heavily on the “game” part of the genre with Squid Game and Kaiji, works that focus more on characters killing each other directly like Danganronpa and Future Diary, and then there are the works that get really conceptual like 999 and Gantz.
There’s a lot to love under this umbrella term and, thankfully, even the bad stuff is bad in a big enough way that it loops back to being a good time.

© 大場つぐみ・小畑健/集英社・プラチナエンド製作委員会
No spoilers, but it has one of the worst endings I’ve ever seen.
But in fairness, Obata and Ohba aren’t the only renowned creators who couldn’t find success in this space. Yokō Tarō, creator of Drakengard and NieR, also gave us the original concept for KamiErabi GOD.app, and that’s one of the more universally reviled anime series from the past few years.

© カミエラビ製作委員会
Admittedly, I still intend on watching the rest of it at some point, because I’m ride-or-die for Yokō Tarō, and I intuitively respect any series that begins with its protagonist jacking off in front of his crush.

© カミエラビ製作委員会

© カミエラビ製作委員会
Square Enix really needs to give that man enough money to make another actual video game because, while his forays into anime and live service games have the capacity to be interesting, none of these side projects have lived up to what the creator is capable of.
Regardless, the death game genre certainly isn’t going anywhere. Kodaka and Uchikoshi’s ambitious collaboration, The Hundred Line: Last Defense Academy, proved a critical and cultural success, and that game includes battle royale flavor from both of them. Not to mention that Necronomico and the Cosmic Horror Show just wrapped up airing.

© 2025 Megalox, Co. PR Dep.
While these kinds of titles don’t drop at quite the clip that they used to in anime or video games, it’s clear from this chat that I have plenty I can catch up on before the next high-concept murder marathon comes along!

© Aniplex, TooKyo Games
I guess there is such a thing as too many death games.








