Episode 12 – Apocalypse Bringer Mynoghra

©Kakunodate FEF Jun Micro Magazine/Minogoura Production Committee
This anime wants to be Bell Warrior So, it’s too bad. I feel like I’m talking every other week about how this anime obviously wants to get darker, gorier and idgier, but it’s just that there’s no ribs. This has been obvious in the first few episodes, and I don’t want to continue repeating myself regardless of the week after week. So, let’s say: imagine if her heart doesn’t look like a fruit snack, that would disappear how big Isla pulled out her heart and let the twins eat it, that would disappear. Imagine, in general, how much Isla’s death will be. I’ve seen other gory anime get higher and higher above visual mediocrity, which is the wonder of all of this, but mynogh It’s just not doing that here, I hate that it’s not doing that because if these scenes do it, these scenes can be overcrowded.
But the bag itself is a mixed bag as I started hanging out with visuals than I had been: on the one hand, it was covered up by visuals, your emotionally emotionally filled Isla death, and the twins then went on a revenge-induced killing rave–awesome! However, on the other hand, this episode does confirm that the enemy has a poor impact on Mynoghra’s 4X strategy mechanics.
Let’s start with the former: while the whole episode, especially the first half, would have benefited from better visuals (but believe it or not, I promise I’ll try not to hang on this too much), but I’m not going to sit here and pretend that it completely ruins it. In fact, this is probably the most dramatic moment of our entire series. The twins are pushed to their absolute psychological and emotional limits and are forced to witness a scripted event where their beloved Isla dying in front of them, after she gives them their own hearts so that they can absorb some of her powers. It’s not out of reach to experience with their own mothers as they describe, and we’ve seen this cost them enough. So, in the pain of a mental breakdown, they are rampaging, shooting down as many enemies as possible. The whole thing was very intense and full of emotion, which was probably the most memorable thing in the show.
But of course, we have the entire JRPG mechanic in line with the 4X strategy game mechanics. We saw this in the first half of the episode, and when Isla was doing scripting events, the second half would be more extended on the script as Takuto and Atou tried to figure out what their next game was. Indeed, the crux of the problem lies in how the rules of the universe we live in are abstracted-we are in the game unless we don’t. Our opponents are in other games unless they don’t. It was beginning to feel that even the performance itself wasn’t sure what should happen because these lines between the game and the game were so blurry. Just like visuals, I’ve already had this a bigger problem mynoghso I don’t want to re-impose it again, but I really think more plans will have a big impact mynogh.
This episode is full of cool moments, and as long as this anime does something really fun, it’s always stuck with things like visuals or something, or feels it just realises that if he’s really a great player, that’s really a great player, that’s his really a great player in the 4x strategy game, then he’s already stuck in a lot of time. Always take one step forward and then two steps back mynogh. Unfortunately, because this kind of anime can actually take away a lot of things.
AI thinks this week’s episode will end the series, but it’s before I start watching this episode that I learned that I’ve misunderstood. Actually, this is an episode next week – motioning me for that. As always, I will stick with sharing the overall idea of the series until next week. But like last week, I have no hope for the ending.
grade:
Apocalypse Bringer Mynoghra Currently flowing
crunchyroll.




