anime

Mobile Suit Gundam SEED Battle Destiny Remastered Game Review – Game Review


Mobile suit Gundam seeds Fighting fate remake It’s an interesting enough title for its nature, but it struggles to feel like a solid port for a decent game.

Fighting fate remake is the port of the original PS Vita title, which was launched in 2012. The original title was released only in Japan, marking its first foray into other markets. It also comes with English localization to make the pot sweet. At a release price of $39.99, it crosses the line between the full-price new version and the budget title. I guess the price is not so high that people wouldn’t risk buying it on a whim, but the price is not so low that it’s an unforgettable quantity.

IMG_1301

Regardless of the mode, the game is mission-centric. In the story activity, you can choose one of three factions and follow a linear path, as well as free games and challenge missions with more standards and variables to use. Regardless of choice, you will focus on the same operation: select your pilot, select your mecha, run the OP, come back and take a little bit of tweaking the machine, and do it again. As the event progresses, new mobile suits and pilots will be unlocked, while also allowing for more custom options that grow as the pilots experience. Your co-pilot also has the same level of customization, they appear on each task and usually rotate several different suits while playing the game.

The missions themselves are open in a story-like manner, giving you a backdrop to the battle. These are usually short in-game cutscenes, as well as character conversations to set bets and outline task parameters. Missions include destroying all enemy mobile suits, evacuating certain warships, destroying important locations, defending assets, and more. Every suit you drive has its statistics including speed, weapon loading, special actions, and more. Enemies range from a wealth of gount machinery to enemy aces and huge starship weapons. One key point is that all ACEs have access to the same tools as you, including special actions. Most tasks take up to a few minutes, but some later levels run longer and contain multiple target stages.

IMG_1299

Driving a mobile suit is done from the angle of a third-person shoulder hover mirror. It’s similar to many other third-person action games, but it’s slightly more weight. The standard suit will be equipped with two main weapons, the weapon’s total ammunition cover, the iconic head machine gun, magazine size but unlimited ammunition can be reloaded, melee attacks and lifts. This lift can be used for horizontal sweeps, forward dashing and jumping obstacles. The fuel meter used is used, which acts like a stamina bar, which needs to be charged after extended use, but is never completely exhausted. However, later suits are usually made using these core assumptions, either with non-standard primary weapons, other primary weapons, unique secondary weapons, improved melee options, and more.

IMG_1292

In practice, this sounds like a lot of elements, but the game is refreshing. It’s very easy to load, blow up a few robots, put them in the robot, and then do it again after a few minutes. Most tasks are bite-sized blocks that can provide a good warm-up or cool-up game for a meeting, or you can easily muscle in a large number of campaign tasks you sit down. Upgrading the mecha is fun and there are so many new attempts that you keep exploring new weapons or special moves to find ways to blow up enemies faster than before. The mixture of targets in the mission can also help different weapons feel like having use cases, such as heavier artillery/beams trying to aim at swifter enemies, but easily tear the warships and devices apart.

IMG_1295

I found myself surprised me about how much the tasks of mechanics and speeches changed. It’s fun to do bigger warships because they have large hull life sticks that can be difficult to crack, but you can target individual weapons and support systems to reduce their effectiveness. The battlefield also has healthy battlefields, including your typical temperate grasslands and deserts, as well as participation in low orbits, city warfare and blue water Shanghai Army War. As you race on the surface of the ocean, desperately trying to pull out your enemy’s ace while pursuing your flagship, it feels like you’re in an episode of the anime.

IMG_1298

There are some weird jagged edges in the game that keep playing every time. The actual game feels hard to fix, but it is either buttery smooth Mecha The fantasy of anime combat power or awkward trash makes you feel like you are playing with toys on the carpet and trying to make a dozen robot characters at the same time. Worst of all, these feelings are often encountered over and over in the middle of a battle. The most obvious hangup is weapon exchange. You can’t just fire and then freely press the weapon swap button and expect it to happen. Instead, you need to delay input before trying to swap weapons, otherwise it won’t read. I know this sounds small, but the delay feels a little longer than natural, and I often find myself messing up the timing. It messes up the flow of battle, from spreading around smoothly and fighting enemies, then it has to become a feeling like a dead stop before trying to use another backup weapon or swap to another major weapon.

IMG_1300

If you haven’t fully launched the plot, then storytelling won’t do much. Pre-letter briefing gives you some background, but if you haven’t already seed Fans, then you probably won’t have too many clues. It can be said that this is seed Games, so the audience should know the original material, which is a fair view. Not all Gundam Fans are proficient in every series seed Far from the latest Gundam go out. Actually – typing this problem is painful – seed In 2002 (23 years ago), hence the same age as the original age Mobile suit Gundam When was it (1979) seed Premiere. That’s all to say – you can assume there are many Gundam Fans I’ve never seen before seed Just for more Mecha The action and completely lost in the barrage of the mission and shouted loudly in the mid-line of the sudden ace pilot entries.

IMG_1294

There are not many actual stories on display in cutscenes. Most sequences are radio transmissions on static poses on mobile suits. Mobile phone suits usually look like plastic and artificially look like barrels. Maybe this is a fascinating selling point for some, but I found it to be a flat presentation that reminded me of what used to be a portable game that had to make concessions for less space and weaker hardware.

There are also some concerns about gameplay that have not been profound or diversified for a long time. There are ways to expand game time – challenges, special tasks, collect/unlock all suits, patch loads and more. However, the core gameplay loop is relatively shallow, and so is what you do throughout the playback time during the first few tasks. I don’t necessarily see it as a bad thing, and many series are built around a comfortable, repetitive loop of activity, and I like a lot of them. But if I say the game really gives you a handle on new mechanics or difficult challenges to solve throughout the run time, I’d be lying.

Mobile suit Gundam seeds: Fighting fate remake It is a completely reliable title for a reasonable price. You may find a more powerful experience than you expected, but its previous platform, combat and storytelling limitations make it impossible to achieve greatness.



Source link

مقالات ذات صلة

اترك تعليقاً

لن يتم نشر عنوان بريدك الإلكتروني. الحقول الإلزامية مشار إليها بـ *

زر الذهاب إلى الأعلى